File detachment_controller.hxx#
Defines
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detachment_controller_H#
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struct DetachmentController : public Component#
- #include <detachment_controller.hxx>
Public Functions
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inline DetachmentController(std::string, Options &options, Solver*)#
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virtual void transform(Options &state) override#
Modify the given simulation state All components must implement this function
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inline virtual void outputVars(Options &state) override#
Add extra fields for output, or set attributes e.g docstrings.
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inline virtual void restartVars(Options &state) override#
Add extra fields to restart files.
Private Members
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BoutReal connection_length#
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BoutReal detachment_front_setpoint#
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BoutReal min_time_for_change#
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BoutReal min_error_for_change#
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std::string species_for_source_shape#
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std::string neutral_species#
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std::string actuator#
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bool ignore_restart#
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bool velocity_form#
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bool reset_integral_on_first_crossing#
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BoutReal response_sign#
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BoutReal controller_gain#
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BoutReal integral_time#
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BoutReal derivative_time#
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std::list<std::string> species_list#
Which species to apply the factor to.
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std::list<std::string> scaling_factors_list#
Factor to apply.
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Field3D source_shape#
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std::string source_units#
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BoutReal source_conversion#
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bool diagnose#
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BoutReal minval_for_source_multiplier#
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BoutReal maxval_for_source_multiplier#
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BoutReal control_offset#
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BoutReal settling_time#
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int debug#
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int control_mode#
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int control_power = {0}#
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int control_particles = {1}#
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Field3D detachment_source_feedback = {0.0}#
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BoutReal detachment_front_location = {0.0}#
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BoutReal control = {0.0}#
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BoutReal change_in_error = {0.0}#
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BoutReal change_in_time = {0.0}#
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BoutReal proportional_term = {0.0}#
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BoutReal integral_term = {0.0}#
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BoutReal derivative_term = {0.0}#
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BoutReal time = {0.0}#
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BoutReal error = {0.0}#
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BoutReal derivative = {0.0}#
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BoutReal change_in_derivative = {0.0}#
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BoutReal change_in_control = {0.0}#
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BoutReal error_integral = {0.0}#
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BoutReal previous_time = {0.0}#
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BoutReal previous_error = {0.0}#
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BoutReal previous_control = {0.0}#
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BoutReal previous_derivative = {0.0}#
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BoutReal time_normalisation#
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bool initialise = {true}#
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bool first_step = {true}#
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BoutReal number_of_crossings = {0.0}#
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std::size_t buffer_size = 0#
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std::vector<BoutReal> time_buffer#
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std::vector<BoutReal> error_buffer#
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inline DetachmentController(std::string, Options &options, Solver*)#